Hey there! I’m Thiago (aka Glinnor), a 23 year old Unity 2D/3D developer based in Brazil, I got into game development in Late 2013, and since then I’ve worked with various game engines such as RPG Maker, Game Maker, Unreal Engine and Unity, learning about game design and programming over the years.
I started a professional career with game development in Early 2019 and I’ve been using Unity/C# ever since. Here are some examples of my work and projects I’m currently working on:
The Watch is a MOBA/RTS game sponsored by Ubisoft currently available on Epic Games. I’ve been working on it as a full-time programmer and game designer handling gameplay systems, sound implementation, UI systems and bugfixes.
twittervid.com_TheWatchCom_6ae816.mp4
Gunslinger Express is a rogue-lite, bullet hell game released as my first solo commercial game on Steam! I developed all of the code for this project, including Artificial Intelligence, Networking and all main gameplay systems. I’ve also done the game design and sound design.

Loot Dungeon is a dungeon-crawling roguelike auto-clicker focused on build optimization and run-based progression. Inspired by Slay the Spire, it features automated combat and upgrade-driven synergies. As Lead Developer, I developed all core gameplay and progression systems
https://www.youtube.com/watch?v=JZZousshcec&feature=youtu.be
Dolero is a blackjack simulator mixed with roguelike elements similar to Balatro, I’ve worked as the Lead Gameplay Programmer in this project for the Solana Mobile Hackathon 2025.
Solar Haven is a top down cozy game I’ve been solo developing in the past year, focusing on systemic gameplay and player customization with co-op features, set to release Mid 2026.

Halcyon is an atmospheric, 2D shooter set in a post-apocalyptic Earth. I’m developing this game with an artist and we’re looking to release it on Steam in a couple months.